Supplying the needs of your economy and damaging your enemies should be part of the game. I would like to see trade get more of a focus and not just be about making money. I guess the "horde" mechanic could also be of use for some of the natives in the Americas.
I think there's also been enough of an improvement to defences that forts could be of use. We also have the new and greatly improved diplomacy that came with 3K.
Mechanically they can bring back a number of ones used in other games: the replenishment system, ports being able to gain defences (although shorter range than seen in FotS), colonization is rather an obvious update, supply system would be good and apply well to campaigns like the Americas. Readd trade nodes, really needs the navy and unlimited stacks of course. Work on a new tech tree system with multiple branches of schools that exist and not random terms. So would say they need to remove army and navy caps, bring back navies, change the settlement and province system to something more like we saw with Empire and Napoleon but have it all controlled via the cities UI. Would also say the new "tech" trees have been lacking. Run in to issues of the new province system meaning lack of ports, towns for covering the rise of industry and so on and also the lack of naval coverage recently (although I do make the argument that it's not fitting most of the recent games periods) and the army number cap being unfitting for the setting. Well we have a few issues atm with the direction they've gone with design. In simple words, CA can make Empire 2 look different but the same problem will still occur. They can only put band-aid but not healing the wound. If they do, how come Troy still don't have simple ladders that is being carried by men and picked-up by others?ĬA can add some features but they can't fix the same problem that is existing in the current engine.
There is engine limitation and CA can't do anything about it. Since they move to current engine, they can't bring back simple ladders until now. Take note, CA can't do innovation if its using the same engine. If Empire came today, it would be 2010(?)->2021 so 11 years with many game in between (Nap, Shogun, Rome2, Attila, Britannia, Warhammer, 3K.) so we could at least hope new mechanicsThe problem is not about the gap but the foundation wherein its going to built upon. The core gameplay will be the same.Ģ004->2011 for Rome 1/2 with 7 year difference Imagine Rome 2 was made with Rome 1 engine. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.